Music & Sound Design - Airtime

In April 2022, I teamed up with a few GDC Conference Associate friends to make a game for the Ludum Dare game jam. The theme was “delay the inevitable,” so we made a game in which you’re free-falling without a parachute and have to hit airborne objects to slow your fall.

We had 72 hours, during which I put together a relaxing Bossa Nova tune to accompany the player’s impending doom. I recorded a little acoustic guitar track and some percussion, and enlisted my friends Kyler and Angelo (a.k.a. Anzo, whose solo music you should definitely check out) to play some keys and guitar melody over it.

You can listen to the music here.

I kept the sound design simple for this one. Just some air whooshing by, impact sounds for each airborne object mixed comically hot, and a tasteful scream from contributor Nick O’Connell.

Give it a try and see how long you can avoid the ground. WASD to move, and Spacebar to dive in case you’re about to whiz by that airplane without hitting it.

Play “Airtime” on Itch.io